FAQ
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Nebula will be first released as an Early Access title for the Windows platform, and it will be available on the Steam Store. Although we cannot make any promises, we are dedicated to release the game on the Epic Store too, and we are considering other options as well. After the Early Access phase, we are also planning to bring Nebula for the Mac and Linux platforms.
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Nebula is powered by Unreal Engine 5. However, we had to write our own 2D renderer due to the limited native support for 2D graphics and orthographic cameras. Similar to the engine, the game is written in C++, but some less performance-intensive tasks like user interface interactions are scripted in Unreal's Blueprint visual scripting system.
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Yes. Apart from some core elements, every asset in the game is already handled like it was part of a mod (Vanilla Mod), so it will be very easy to add, remove and change things as you wish. Since it has built-in support for modding, downloading the Unreal Engine will be a requirement for modders, but we have prepared detailed guides about the process, and it really is easy. However, unfortunately, this will somewhat still raise the 'cost of entry’ for modders, but in turn will allow much more powerful tools to be used, making complex changes simple and streamlined.
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Nebula was greatly inspired by our favourite games, such as RimWorld, Prison Architect, Dwarf Fortress and No Man's Sky, just to mention a few. However, we knew from the first day of development, that if we wanted to create a fun colony management game, we had to provide players with a fresh and exciting gameplay experience that is unlike any other game. This is why we put such a heavy focus on exploration and player action consequences in an enormous explorable galaxy driven by complex interactive simulation systems.
Nebula is an indie colony starship simulator game, and of course, it has some genre-specific similarities with other games. This includes a cost-effective, easy to produce and simple graphical style that lacks any visual complexity. We are working hard to create a completely unique style, but unfortunately, we are not very good artists, and the development of the game was completely self-funded so far. As most art assets are considered temporary, once we secure funding for the project, we will be able to hire professional artists to help us develop a more distinct look!
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Unfortunately, we cannot issue a refund at this time. Please keep in mind that Kickstarter is not a store, and your financial contribution through our tier and add-on rewards is a way of helping to create something new; you are not pre-ordering something that already exists and can be cancelled. When the campaign ended, we created milestones and a budget plan for the raised funds, and we cannot deviate from that, as that could jeopardize the delivery of rewards to thousands of other backers.